For its first week, βThe King of Kingsβ grossed $19.1 million, overtaking the record for an animated biblical film set 27 years ago by βThe Prince of Egyptβ (1998), which made $14.5 million in its debut.
The film is receiving glowing feedback from moviegoers. It received an βA+β rating from U.S. market research firm CinemaScore, which surveys audience reactions at theater exits. Variety reported that the filmβs momentum is expected to grow with Easter Sunday approaching on April 20.
Produced by Koreaβs visual effects (VFX) powerhouse Mofac Studios, βThe King of Kingsβ is a 3-D theatrical animation that runs for 101 minutes. Mofac Studios CEO Jang Seong-ho wrote, directed and produced the film, while cinematographer Kim Woo-hyung joined as co-producer. The English voice cast features an array of Hollywood stars, including Kenneth Branagh, Uma Thurman, Mark Hamill, Pierce Brosnan and Oscar Isaac.
CEO Jang is known to be an expert in computer graphics and VFX. Heβs worked on the VFX for films such as βHaeundaeβ (2009) and βRoaring Currentsβ (2014) and drama series like MBCβs βThe Legendβ (2007), SBSβs βMy Love from the Starβ (2013-14) and Starzβ βSpartacusβ (2010-13).
In a phone interview with the JoongAng Ilbo, an affiliate of the Korea Daily, on April 14, Jang said that he βwanted to present the story of the Bible in a way thatβs accessible to the general audienceβ and that βitβs rewarding to see that message resonate.β
![Mofac Studios CEO Jang Seong-ho, who wrote, directed and produced the animated Christian film β³The King of Kingsβ³ [MOFAC STUDIOS]](https://koreajoongangdaily.joins.com/data/photo/2025/04/16/3087d082-6dfb-4c2d-84ed-592f0f12308d.jpg)
He added that the film took 10 years to develop and is scheduled for release in Korea this July.
Although the film was initially known under the tentative title βThe Life of Jesusβ in Korean during production, it will be released domestically as βThe King of Kings.β
The official production budget was 27 billion won ($18.9 million), but an additional 9 billion won was invested during production, bringing the total to around 36 billion won.
There’s intense competition among streaming platforms to acquire the rights for “The King of Kings,” with Jang mentioning that he’s seen offers from Netflix, Apple, Amazon and Hulu.
“We’ll decide on a platform soon,” he said.
“Animation hasn’t really been a part of global K-content, but I’m proud that this film has made a meaningful mark,” Jang continued. “I hope ‘The King of Kings’ helps open the door for more Korean talent in animation to thrive worldwide.”
Q. Why did Mofac, a VFX company, decide to make an animated film?
A. We were confident in our VFX capabilities. We wanted to create something that could make full use of that technology, and animation felt like the right type of media. But with Koreaβs limited market, it was difficult to attract investment if we only focused locally. So, we aimed to create content that could be distributed in the North American market.
Why choose a Bible story?
Even Disney started with adaptations like βSnow Whiteβ (1937). We looked into which stories were most familiar to North American audiences, which we found to be the story of Jesus more than anything else.
The script was loosely inspired by Charles Dickens’ book βThe Life of Our Lordβ (1934). As a Christian yourself, why did you choose that story?
Everyone knows the story of Jesus. I couldnβt just retell it in a predictable way. I needed a source that would help make it more engaging. While looking into public domain works, I found that Dickens had written βThe Life of Our Lordβ for his son. That made me wonder: Why did he write it? I realized that if the life of Jesus was the main plot, then Dickens and his son Walter reconnecting through Jesus was the subplot. I set the storyline to follow young Walterβs perspective so that the audience could naturally immerse themselves in the plot.
![Mofac Studios developed a virtual production platform to produce β³The King of Kings,β³ the process of which is shown here. Using motion-capture technology, the film was shot in live action. [MOFAC STUDIOS]](https://koreajoongangdaily.joins.com/data/photo/2025/04/16/8660574f-251c-42a4-b9ad-5d8b88027042.jpg)
Neither you nor Kim are animation specialists. Wasnβt it difficult to produce an animated film?
Absolutely. Weβve both worked in the film industry for a long time, but our backgrounds are based in live-action. Kim is a top cinematographer who worked on films like βAssassinationβ (2015), βThe Kingβ (2017), β1987β (2017) and director Park Chan-wookβs upcoming film βNo Other Choice.β To overcome the challenges, we had to develop our own virtual production platform.
You explained that the animation was created using Unreal Engine, a 3-D game engine used by video game developers, which was implemented in a virtual environment with actors playing out the scenes, and edited afterward. Does that mean you shot live-action scenes before animating them?Β
Yes. We created a virtual set β lights, props and environments β just like a real film shoot. Actors performed in motion-capture suits, and we filmed it like a live-action production. We then refined those scenes and replaced the avatars with animations.
We didnβt even start animating until the entire virtual production was complete. Since all the data from virtual production is digital, we could reshoot or re-edit at any time. That made the process far more efficient. We even developed our own virtual camera.
![Mofac Studios developed a virtual production platform to produce β³The King of Kings,β³ the process of which is shown here. Using motion-capture technology, the film was shot in live action. [MOFAC STUDIOS]](https://koreajoongangdaily.joins.com/data/photo/2025/04/16/823b26db-04e3-46ff-b69e-89cb0b3079ee.jpg)
Some critics have said the lighting, setting and ambience of the film are beautiful, but the character animation could have been stronger. What is your opinion on that?Β
I agree. But given our budget and production environment, we did our best.
You brought in major Hollywood voice actors. How were you able to achieve that?
It was thanks to our veteran casting director Jamie Thomason. From the start, we wanted to break into the Hollywood mainstream, so we reached out to the best. Thomason loved the script and agreed to work with us for one-fifth of his usual fee. He told me he did us a huge favor for βThe King of Kings.β (laughs)
![A scene from β³The King of Kingsβ³ [MOFAC STUDIOS]](https://en.koreadaily.com/wp-content/uploads/2025/04/0416-Jesus-1.jpg)
![A scene from β³The King of Kingsβ³ [MOFAC STUDIOS]](https://en.koreadaily.com/wp-content/uploads/2025/04/0416-Jesus-2.jpg)



